Here are some projects I have worked on... My homepage.. blog rants etc... A little bit about myself My professional resumé My art and other hobbies. Get my contact information here!  

Downloadable Resumé Versions:

My resumé is available for download:

[ jackkern_resume.doc ] - Microsoft Word Document

Online HTML Resumé Version:

8205 134th Pl NE
Redmond, WA 98052
860.371.1038 jkern@digipen.edu

Jack Kern
Game Programmer

Objective

To obtain a job as an engine, tools or gameplay programmer at a premier local game development company.

Education

DigiPen Institute of Technology, Redmond WA

- B.S. Real-Time Interactive Simulation (Computer Science)
- Expected Graduation Date: April 2007

    Relevant Skills

    Computer Science:

    - 4+ years experience with advanced programming in C & C++
    - API experience using Direct3D, DirectInput, OpenGL, Win32, Winsock, FMod, Ageia’s PhysX SDK
    - Algorithm Analysis, Data Structures, File Formats, Networking, Operating Systems, Compression
    - Additional programming experience in Processing, Java, PHP, Basic

    Computer Graphics:

      - Solid knowledge of real-time 3D graphics algorithms (BSP-tree, Oct-tree, Culling & Occlusion)
      - Hierarchical animation viewer with quaternion based interpolation & orientations (VQS)
      - Ray-tracing with local and global illumination on various solid objects
      - Developed a complete software 3D rendering engine with 3DS model loader and dynamic shadow

Math & Physics:

- Trigonometry, Linear Algebra, Calculus, Discrete Mathematics, Curves & Surfaces
- Motion Dynamics, Waves, Optics and Aerodynamics


Software:

- Microsoft Visual Studio (6.0 – 8.0), Eclipse, Sub-version Control
- Autodesk 3DS Max, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, Microsoft Office Suite

Teamwork & Game Development

Tech Director
Hauser the Hound
Team of three Programmers & four Artists, over six months

- Developed dynamic elements system with constructive geometry using the marching squares algorithm.
- Designed & implemented the engine framework including an advanced messaging system, game state manager system and game component framework.
- Designed the XML serialization system that was implemented by a team member.
- Programmed the foundation components for user input and in-game console for debugging
- Wrote the in-game editor, level data structure in memory & file format


Designer & Programmer
Snowboard Superpipe
Solo programming project, less than three months

- Fully implemented a 3D snowboarding web game in Processing, a Java based language.
- Completed project in less than three months


Designer & Programmer
Grid-Locked
Team of two programmers, less than three months

- Designed and developed the J2ME cell phone game gridlocked.
- Implemented the project in less than three months

Product Manager
Islands
Team of four Programmers, over six months

- Wrote the 3D physics; sphere-sphere & sphere-mesh collision detection and resolution
- Developed AI system using A* for path finding.

Tech Director
Ice Wars
Team of five Programmers, over nine months

- Developed dynamic 2D terrain with pixel based collision detection and resolution
- Designed menu interfaces as well as in-game particle systems

Awards

Ice Wars was one out of ten student games selected to appear in the Student Showcase for the Independent Games Festival at GDC in 2004.

Work Experience

Summer 2006 ProjectFUN Instructor, DigiPen Institute of Technology
Fall 2003 CS Grader, DigiPen Institute of Technology

 

 


Personal Game Sites:

[ Hauser The Hound.com ]
[ IceWars ]

Friends Sites:
[ RussWardinsky.com ]
[ CodyLuitjens.com
]
[ AndyVella.com ]




Copyright © 2007, Jack W. Kern, All Rights Reserved.